
Nobody asks any questions of the poor girl. If she's carrying a box, for instance, she's likely to be confused for a manual labourer. People choose to ignore the poor and the downtrodden, which conveniently lets Aveline wander into protected areas. Dressed in a ragged skirt, with her hair scruffily tied up in a headscarf, Aveline is practically invisible. At the opposite end of the class spectrum is the pauper, Aveline's other disguise. She must use her wits to escape if detected. As you can imagine, a corset isn't ideal for scaling walls and hurdling obstacles. Similarly, Aveline's movement is severely restricted.

It's a necessary trade-off otherwise, the outfit would be just too powerful. It's a powerful tool but takes an eternity to reload. She does, however, have a spring-loaded poison dart gun disguised as a dainty parasol.

The outfit ditches much of Aveline's weaponry, increasing the player's vulnerability. Guards were automatically deferential to this well-known, respected citizen. In the level I saw – titled Rotten Barracks – the aristocratic Aveline was able to stroll freely around the town and into a heavily-protected fort without any worries. Confined in a garment more befitting a lady of leisure than a trained killer – tight bodice, hat, bustle – she is able to use her elevated social standing as a powerful weapon.

And her real identity can function as a powerful disguise. She is also the daughter of a wealthy French merchant.
